morpheus-vst
BY @GLO — 15 DOWNLOADS — AUDIO
JUCE-based polyphonic MP3 sampler plugin (VST3 + AU) for macOS. Drag MP3s onto MIDI notes via a web-based editor and play them back polyphonically. Skill builds the plugin from source and installs it into ~/Library/Audio/Plug-Ins. Use when the user asks to install Morpheus, build the Morpheus VST, or set up the MP3 sampler plugin.
CLI INSTALL
curl -sS https://dem0n.vip/s/glo/morpheus-vst/SKILL.md -o ~/.claude/skills/morpheus-vst/SKILL.md --create-dirs
DOWNLOAD ALL gives you a single .zip containing SKILL.md + the tar.gz — drag it into Claude Code in one go.
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Get the source, install command, comments, and version history
GET AN INVITEmorpheus-vst
Polyphonic MP3 sampler plugin built with JUCE 8. Ships as VST3 + AudioUnit. The editor is an embedded web view that loads ~/vst/morpheus.html at runtime — drop MP3s onto any of 128 MIDI pads, play them polyphonically (8 voices), save/load state.
What this skill does
- Verifies build toolchain (Xcode Command Line Tools + CMake).
- Fetches JUCE 8.0.4 via CMake
FetchContent(first build only, ~100 MB cloned). - Builds
Morpheus.vst3andMorpheus.component(universal binary: arm64 + x86_64). - Installs
morpheus.htmlto~/vst/morpheus.html(required at runtime — the plugin reads it from this path). - CMake auto-copies the built bundles to
~/Library/Audio/Plug-Ins/VST3/and~/Library/Audio/Plug-Ins/Components/.
Build + install steps
Run these from the skill's root directory (wherever this SKILL.md lives):
# 1. preflight
xcode-select -p >/dev/null 2>&1 || xcode-select --install
command -v cmake >/dev/null 2>&1 || brew install cmake
# 2. place the runtime HTML where the plugin expects it
mkdir -p "$HOME/vst"
cp morpheus.html "$HOME/vst/morpheus.html"
# 3. configure + build (Release, universal)
cmake -B build -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
cmake --build build --config Release -j$(sysctl -n hw.ncpu)
# 4. verify install
ls -la "$HOME/Library/Audio/Plug-Ins/VST3/Morpheus.vst3"
ls -la "$HOME/Library/Audio/Plug-Ins/Components/Morpheus.component"
First build takes 5–15 min (JUCE clone + full compile). Incremental rebuilds are ~30s.
After install
- Rescan plugins in your DAW (Logic, Ableton, FL Studio, Reaper, etc).
- Plugin ID:
MorpheusAudio / Morpheus(manufacturer codeMrph, plugin codeMrph). - On macOS the binaries are unsigned — if your DAW refuses to load them, tell the user to run
xattr -dr com.apple.quarantine ~/Library/Audio/Plug-Ins/VST3/Morpheus.vst3 ~/Library/Audio/Plug-Ins/Components/Morpheus.component.
Editing the runtime UI
The editor HTML lives at ~/vst/morpheus.html after install. Edit that file directly and reload the plugin window in your DAW to see changes — no rebuild needed.
Uninstall
rm -rf "$HOME/Library/Audio/Plug-Ins/VST3/Morpheus.vst3"
rm -rf "$HOME/Library/Audio/Plug-Ins/Components/Morpheus.component"
rm -f "$HOME/vst/morpheus.html"
Troubleshooting
fatal error: JuceHeader.h not found— CMake FetchContent failed, usually network. Runcmake -B build ...again.- Plugin loads but UI is blank / "morpheus.html not found" — step 2 above was skipped. Copy
morpheus.htmlto~/vst/morpheus.html. - DAW doesn't see the plugin — force a rescan. In Logic: delete
~/Library/Caches/AudioUnitCache/*and relaunch. - "Build target requires macOS 11.0+" — bump
CMAKE_OSX_DEPLOYMENT_TARGETinCMakeLists.txtto match your SDK.
BADGE

VERSIONS
- 1.0.0 — 18.5 KB — eb3e40c7a0cb
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