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morpheus-vst

BY @GLO — 15 DOWNLOADS — AUDIO

JUCE-based polyphonic MP3 sampler plugin (VST3 + AU) for macOS. Drag MP3s onto MIDI notes via a web-based editor and play them back polyphonically. Skill builds the plugin from source and installs it into ~/Library/Audio/Plug-Ins. Use when the user asks to install Morpheus, build the Morpheus VST, or set up the MP3 sampler plugin.

CLI INSTALL

curl -sS https://dem0n.vip/s/glo/morpheus-vst/SKILL.md -o ~/.claude/skills/morpheus-vst/SKILL.md --create-dirs

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morpheus-vst

Polyphonic MP3 sampler plugin built with JUCE 8. Ships as VST3 + AudioUnit. The editor is an embedded web view that loads ~/vst/morpheus.html at runtime — drop MP3s onto any of 128 MIDI pads, play them polyphonically (8 voices), save/load state.

What this skill does

  1. Verifies build toolchain (Xcode Command Line Tools + CMake).
  2. Fetches JUCE 8.0.4 via CMake FetchContent (first build only, ~100 MB cloned).
  3. Builds Morpheus.vst3 and Morpheus.component (universal binary: arm64 + x86_64).
  4. Installs morpheus.html to ~/vst/morpheus.html (required at runtime — the plugin reads it from this path).
  5. CMake auto-copies the built bundles to ~/Library/Audio/Plug-Ins/VST3/ and ~/Library/Audio/Plug-Ins/Components/.

Build + install steps

Run these from the skill's root directory (wherever this SKILL.md lives):

# 1. preflight
xcode-select -p >/dev/null 2>&1 || xcode-select --install
command -v cmake >/dev/null 2>&1 || brew install cmake

# 2. place the runtime HTML where the plugin expects it
mkdir -p "$HOME/vst"
cp morpheus.html "$HOME/vst/morpheus.html"

# 3. configure + build (Release, universal)
cmake -B build -DCMAKE_BUILD_TYPE=Release \
  -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
cmake --build build --config Release -j$(sysctl -n hw.ncpu)

# 4. verify install
ls -la "$HOME/Library/Audio/Plug-Ins/VST3/Morpheus.vst3"
ls -la "$HOME/Library/Audio/Plug-Ins/Components/Morpheus.component"

First build takes 5–15 min (JUCE clone + full compile). Incremental rebuilds are ~30s.

After install

  • Rescan plugins in your DAW (Logic, Ableton, FL Studio, Reaper, etc).
  • Plugin ID: MorpheusAudio / Morpheus (manufacturer code Mrph, plugin code Mrph).
  • On macOS the binaries are unsigned — if your DAW refuses to load them, tell the user to run xattr -dr com.apple.quarantine ~/Library/Audio/Plug-Ins/VST3/Morpheus.vst3 ~/Library/Audio/Plug-Ins/Components/Morpheus.component.

Editing the runtime UI

The editor HTML lives at ~/vst/morpheus.html after install. Edit that file directly and reload the plugin window in your DAW to see changes — no rebuild needed.

Uninstall

rm -rf "$HOME/Library/Audio/Plug-Ins/VST3/Morpheus.vst3"
rm -rf "$HOME/Library/Audio/Plug-Ins/Components/Morpheus.component"
rm -f  "$HOME/vst/morpheus.html"

Troubleshooting

  • fatal error: JuceHeader.h not found — CMake FetchContent failed, usually network. Run cmake -B build ... again.
  • Plugin loads but UI is blank / "morpheus.html not found" — step 2 above was skipped. Copy morpheus.html to ~/vst/morpheus.html.
  • DAW doesn't see the plugin — force a rescan. In Logic: delete ~/Library/Caches/AudioUnitCache/* and relaunch.
  • "Build target requires macOS 11.0+" — bump CMAKE_OSX_DEPLOYMENT_TARGET in CMakeLists.txt to match your SDK.

BADGE

downloads ![downloads](https://dem0n.vip/s/glo/morpheus-vst/badge.svg)

VERSIONS

  • 1.0.0 — 18.5 KB — eb3e40c7a0cb

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